- AbstractPlayer - Class in core.player
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Created with IntelliJ IDEA.
- AbstractPlayer() - Constructor for class core.player.AbstractPlayer
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- act(StateObservation, ElapsedCpuTimer) - Method in class controllers.human.Agent
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Picks an action.
- act(StateObservation, ElapsedCpuTimer) - Method in class controllers.replayer.Agent
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Picks an action.
- act(StateObservation, ElapsedCpuTimer) - Method in class controllers.sampleGA.Agent
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Picks an action.
- act(StateObservation, ElapsedCpuTimer) - Method in class controllers.sampleMCTS.Agent
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Picks an action.
- act(StateObservation, ElapsedCpuTimer) - Method in class controllers.sampleonesteplookahead.Agent
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Very simple one step lookahead agent.
- act(StateObservation, ElapsedCpuTimer) - Method in class controllers.sampleRandom.Agent
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Picks an action.
- act(StateObservation, ElapsedCpuTimer) - Method in class core.player.AbstractPlayer
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Picks an action.
- ACTION_TIME - Static variable in class core.competition.CompetitionParameters
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Milliseconds allowed per controller action.
- ACTION_TIME_DISQ - Static variable in class core.competition.CompetitionParameters
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Milliseconds for controller disqualification, if it returns an action after this time.
- actions - Static variable in class controllers.sampleMCTS.Agent
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- actions - Variable in class ontology.avatar.MovingAvatar
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- activeMovement(VGDLSprite, Vector2d, double) - Method in class ontology.physics.ContinuousPhysics
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- activeMovement(VGDLSprite, Vector2d, double) - Method in class ontology.physics.GridPhysics
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- activeMovement(VGDLSprite, Vector2d, double) - Method in interface ontology.physics.Physics
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- activeSpriteId - Variable in class core.game.Event
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Sprite ID of the object that triggers the event (either the avatar,
or something created by the avatar).
- activeTypeId - Variable in class core.game.Event
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Type id of the object that triggers the event (either the avatar,
or something created by the avatar).
- add(VGDLSprite) - Method in class core.game.Game.Bucket
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- add(StatSummary) - Method in class tools.StatSummary
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- add(double) - Method in class tools.StatSummary
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- add(Number) - Method in class tools.StatSummary
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- add(double...) - Method in class tools.StatSummary
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- add(Vector2d) - Method in class tools.Vector2d
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Adds another vector to this.
- add(double, double) - Method in class tools.Vector2d
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Adds to this vector two coordinates
- add(Vector2d, double) - Method in class tools.Vector2d
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Adds to this vector another vector, scaled it by a factor..
- addAllSprites(Collection<VGDLSprite>) - Method in class core.SpriteGroup
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Adds a collection of sprites to this collection.
- addSprite(VGDLSprite, int) - Method in class core.game.Game
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Adds a new sprite to the pool of sprites of the game.
- addSprite(int, Vector2d) - Method in class core.game.Game
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Adds a sprite given a content and position.
- addSprite(SpriteContent, Vector2d, int) - Method in class core.game.Game
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Adds a sprite given a content and position.
- addSprite(int, VGDLSprite) - Method in class core.SpriteGroup
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Adds an sprite to the collection.
- addSpritesIn(ArrayList<String>, Vector2d) - Method in class core.game.BasicGame
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Adds all sprites that 'c' represents in the position indicated.
- advance(Types.ACTIONS) - Method in class core.game.ForwardModel
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Advances the forward model using the acction supplied.
- advance(Types.ACTIONS) - Method in class core.game.StateObservation
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Advances the state using the action passed as the move of the agent.
- age - Variable in class ontology.sprites.Flicker
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- Agent - Class in controllers.human
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Created by diego on 06/02/14.
- Agent(StateObservation, ElapsedCpuTimer) - Constructor for class controllers.human.Agent
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Public constructor with state observation and time due.
- Agent - Class in controllers.replayer
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Created with IntelliJ IDEA.
- Agent(StateObservation, ElapsedCpuTimer) - Constructor for class controllers.replayer.Agent
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Public constructor with state observation and time due.
- Agent - Class in controllers.sampleGA
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Created with IntelliJ IDEA.
- Agent(StateObservation, ElapsedCpuTimer) - Constructor for class controllers.sampleGA.Agent
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Public constructor with state observation and time due.
- Agent - Class in controllers.sampleMCTS
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Created with IntelliJ IDEA.
- Agent(StateObservation, ElapsedCpuTimer) - Constructor for class controllers.sampleMCTS.Agent
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Public constructor with state observation and time due.
- Agent - Class in controllers.sampleonesteplookahead
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Created with IntelliJ IDEA.
- Agent(StateObservation, ElapsedCpuTimer) - Constructor for class controllers.sampleonesteplookahead.Agent
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- Agent - Class in controllers.sampleRandom
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Created with IntelliJ IDEA.
- Agent(StateObservation, ElapsedCpuTimer) - Constructor for class controllers.sampleRandom.Agent
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Public constructor with state observation and time due.
- AgentExecutor - Class in core.competition
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Created with IntelliJ IDEA.
- AgentExecutor() - Constructor for class core.competition.AgentExecutor
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- AimedAvatar - Class in ontology.avatar.oriented
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Created with IntelliJ IDEA.
- AimedAvatar() - Constructor for class ontology.avatar.oriented.AimedAvatar
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- AimedAvatar(Vector2d, Dimension, SpriteContent) - Constructor for class ontology.avatar.oriented.AimedAvatar
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- AimedFlakAvatar - Class in ontology.avatar.oriented
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Created with IntelliJ IDEA.
- AimedFlakAvatar() - Constructor for class ontology.avatar.oriented.AimedFlakAvatar
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- AimedFlakAvatar(Vector2d, Dimension, SpriteContent) - Constructor for class ontology.avatar.oriented.AimedFlakAvatar
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- airsteering - Variable in class ontology.avatar.oriented.MarioAvatar
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- airsteering - Variable in class ontology.sprites.missile.Walker
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- ALL_ACTIONS - Static variable in class ontology.Types
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- alternate_keys - Variable in class ontology.avatar.MovingAvatar
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- AlternateChaser - Class in ontology.sprites.npc
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Created with IntelliJ IDEA.
- AlternateChaser() - Constructor for class ontology.sprites.npc.AlternateChaser
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- AlternateChaser(Vector2d, Dimension, SpriteContent) - Constructor for class ontology.sprites.npc.AlternateChaser
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- ammo - Variable in class ontology.avatar.FlakAvatar
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- ammo - Variable in class ontology.avatar.oriented.ShootAvatar
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- ammoCost - Variable in class ontology.avatar.FlakAvatar
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- ammoId - Variable in class ontology.avatar.FlakAvatar
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- ammoId - Variable in class ontology.avatar.oriented.ShootAvatar
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- angle_diff - Variable in class ontology.avatar.oriented.AimedAvatar
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- applyMovement(boolean[]) - Method in class core.VGDLSprite
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Applies both the passive and active movement for the avatar in the forward model.
- ArcadeMachine - Class in core
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Created with IntelliJ IDEA.
- ArcadeMachine() - Constructor for class core.ArcadeMachine
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- argmax(double[]) - Static method in class tools.Utils
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- assignTypes(ArrayList<String>) - Method in class core.content.SpriteContent
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- AttractGaze - Class in ontology.effects.binary
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Created with IntelliJ IDEA.
- AttractGaze(InteractionContent) - Constructor for class ontology.effects.binary.AttractGaze
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- avatar - Variable in class core.game.Game
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Quick reference to the gamer