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A

AbstractPlayer - Class in core.player
Created with IntelliJ IDEA.
AbstractPlayer() - Constructor for class core.player.AbstractPlayer
 
act(StateObservation, ElapsedCpuTimer) - Method in class controllers.human.Agent
Picks an action.
act(StateObservation, ElapsedCpuTimer) - Method in class controllers.replayer.Agent
Picks an action.
act(StateObservation, ElapsedCpuTimer) - Method in class controllers.sampleGA.Agent
Picks an action.
act(StateObservation, ElapsedCpuTimer) - Method in class controllers.sampleMCTS.Agent
Picks an action.
act(StateObservation, ElapsedCpuTimer) - Method in class controllers.sampleonesteplookahead.Agent
Very simple one step lookahead agent.
act(StateObservation, ElapsedCpuTimer) - Method in class controllers.sampleRandom.Agent
Picks an action.
act(StateObservation, ElapsedCpuTimer) - Method in class core.player.AbstractPlayer
Picks an action.
ACTION_TIME - Static variable in class core.competition.CompetitionParameters
Milliseconds allowed per controller action.
ACTION_TIME_DISQ - Static variable in class core.competition.CompetitionParameters
Milliseconds for controller disqualification, if it returns an action after this time.
actions - Static variable in class controllers.sampleMCTS.Agent
 
actions - Variable in class ontology.avatar.MovingAvatar
 
activeMovement(VGDLSprite, Vector2d, double) - Method in class ontology.physics.ContinuousPhysics
 
activeMovement(VGDLSprite, Vector2d, double) - Method in class ontology.physics.GridPhysics
 
activeMovement(VGDLSprite, Vector2d, double) - Method in interface ontology.physics.Physics
 
activeSpriteId - Variable in class core.game.Event
Sprite ID of the object that triggers the event (either the avatar, or something created by the avatar).
activeTypeId - Variable in class core.game.Event
Type id of the object that triggers the event (either the avatar, or something created by the avatar).
add(VGDLSprite) - Method in class core.game.Game.Bucket
 
add(StatSummary) - Method in class tools.StatSummary
 
add(double) - Method in class tools.StatSummary
 
add(Number) - Method in class tools.StatSummary
 
add(double...) - Method in class tools.StatSummary
 
add(Vector2d) - Method in class tools.Vector2d
Adds another vector to this.
add(double, double) - Method in class tools.Vector2d
Adds to this vector two coordinates
add(Vector2d, double) - Method in class tools.Vector2d
Adds to this vector another vector, scaled it by a factor..
addAllSprites(Collection<VGDLSprite>) - Method in class core.SpriteGroup
Adds a collection of sprites to this collection.
addSprite(VGDLSprite, int) - Method in class core.game.Game
Adds a new sprite to the pool of sprites of the game.
addSprite(int, Vector2d) - Method in class core.game.Game
Adds a sprite given a content and position.
addSprite(SpriteContent, Vector2d, int) - Method in class core.game.Game
Adds a sprite given a content and position.
addSprite(int, VGDLSprite) - Method in class core.SpriteGroup
Adds an sprite to the collection.
addSpritesIn(ArrayList<String>, Vector2d) - Method in class core.game.BasicGame
Adds all sprites that 'c' represents in the position indicated.
advance(Types.ACTIONS) - Method in class core.game.ForwardModel
Advances the forward model using the acction supplied.
advance(Types.ACTIONS) - Method in class core.game.StateObservation
Advances the state using the action passed as the move of the agent.
age - Variable in class ontology.sprites.Flicker
 
Agent - Class in controllers.human
Created by diego on 06/02/14.
Agent(StateObservation, ElapsedCpuTimer) - Constructor for class controllers.human.Agent
Public constructor with state observation and time due.
Agent - Class in controllers.replayer
Created with IntelliJ IDEA.
Agent(StateObservation, ElapsedCpuTimer) - Constructor for class controllers.replayer.Agent
Public constructor with state observation and time due.
Agent - Class in controllers.sampleGA
Created with IntelliJ IDEA.
Agent(StateObservation, ElapsedCpuTimer) - Constructor for class controllers.sampleGA.Agent
Public constructor with state observation and time due.
Agent - Class in controllers.sampleMCTS
Created with IntelliJ IDEA.
Agent(StateObservation, ElapsedCpuTimer) - Constructor for class controllers.sampleMCTS.Agent
Public constructor with state observation and time due.
Agent - Class in controllers.sampleonesteplookahead
Created with IntelliJ IDEA.
Agent(StateObservation, ElapsedCpuTimer) - Constructor for class controllers.sampleonesteplookahead.Agent
 
Agent - Class in controllers.sampleRandom
Created with IntelliJ IDEA.
Agent(StateObservation, ElapsedCpuTimer) - Constructor for class controllers.sampleRandom.Agent
Public constructor with state observation and time due.
AgentExecutor - Class in core.competition
Created with IntelliJ IDEA.
AgentExecutor() - Constructor for class core.competition.AgentExecutor
 
AimedAvatar - Class in ontology.avatar.oriented
Created with IntelliJ IDEA.
AimedAvatar() - Constructor for class ontology.avatar.oriented.AimedAvatar
 
AimedAvatar(Vector2d, Dimension, SpriteContent) - Constructor for class ontology.avatar.oriented.AimedAvatar
 
AimedFlakAvatar - Class in ontology.avatar.oriented
Created with IntelliJ IDEA.
AimedFlakAvatar() - Constructor for class ontology.avatar.oriented.AimedFlakAvatar
 
AimedFlakAvatar(Vector2d, Dimension, SpriteContent) - Constructor for class ontology.avatar.oriented.AimedFlakAvatar
 
airsteering - Variable in class ontology.avatar.oriented.MarioAvatar
 
airsteering - Variable in class ontology.sprites.missile.Walker
 
ALL_ACTIONS - Static variable in class ontology.Types
 
alternate_keys - Variable in class ontology.avatar.MovingAvatar
 
AlternateChaser - Class in ontology.sprites.npc
Created with IntelliJ IDEA.
AlternateChaser() - Constructor for class ontology.sprites.npc.AlternateChaser
 
AlternateChaser(Vector2d, Dimension, SpriteContent) - Constructor for class ontology.sprites.npc.AlternateChaser
 
ammo - Variable in class ontology.avatar.FlakAvatar
 
ammo - Variable in class ontology.avatar.oriented.ShootAvatar
 
ammoCost - Variable in class ontology.avatar.FlakAvatar
 
ammoId - Variable in class ontology.avatar.FlakAvatar
 
ammoId - Variable in class ontology.avatar.oriented.ShootAvatar
 
angle_diff - Variable in class ontology.avatar.oriented.AimedAvatar
 
applyMovement(boolean[]) - Method in class core.VGDLSprite
Applies both the passive and active movement for the avatar in the forward model.
ArcadeMachine - Class in core
Created with IntelliJ IDEA.
ArcadeMachine() - Constructor for class core.ArcadeMachine
 
argmax(double[]) - Static method in class tools.Utils
 
assignTypes(ArrayList<String>) - Method in class core.content.SpriteContent
 
AttractGaze - Class in ontology.effects.binary
Created with IntelliJ IDEA.
AttractGaze(InteractionContent) - Constructor for class ontology.effects.binary.AttractGaze
 
avatar - Variable in class core.game.Game
Quick reference to the gamer
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