- finishRollout(StateObservation, int) - Method in class controllers.sampleMCTS.SingleTreeNode
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- first - Variable in class tools.Pair
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- FlakAvatar - Class in ontology.avatar
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Created with IntelliJ IDEA.
- FlakAvatar() - Constructor for class ontology.avatar.FlakAvatar
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- FlakAvatar(Vector2d, Dimension, SpriteContent) - Constructor for class ontology.avatar.FlakAvatar
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- fleeing - Variable in class ontology.sprites.npc.AlternateChaser
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- fleeing - Variable in class ontology.sprites.npc.Chaser
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- Fleeing - Class in ontology.sprites.npc
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Created with IntelliJ IDEA.
- Fleeing() - Constructor for class ontology.sprites.npc.Fleeing
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- Fleeing(Vector2d, Dimension, SpriteContent) - Constructor for class ontology.sprites.npc.Fleeing
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- Flicker - Class in ontology.sprites
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Created with IntelliJ IDEA.
- Flicker() - Constructor for class ontology.sprites.Flicker
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- Flicker(Vector2d, Dimension, SpriteContent) - Constructor for class ontology.sprites.Flicker
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- FlipDirection - Class in ontology.effects.unary
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Created with IntelliJ IDEA.
- FlipDirection(InteractionContent) - Constructor for class ontology.effects.unary.FlipDirection
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- formatString(String) - Static method in class tools.Utils
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- ForwardModel - Class in core.game
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Created with IntelliJ IDEA.
- ForwardModel(Game) - Constructor for class core.game.ForwardModel
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Constructor for StateObservation.
- frame_rate - Variable in class core.game.Game
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Default frame rate of the basic game.
- friction - Variable in class ontology.physics.ContinuousPhysics
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Friction applicable in this physics system.
- fromAvatar - Variable in class core.game.Event
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True if the avatar triggered the event, false
otherwise (example: something that is thrown by the
avatar hits a sprite).
- fromString(String) - Static method in enum ontology.Types.ACTIONS
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- fromVector(Vector2d) - Static method in enum ontology.Types.ACTIONS
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- function - Variable in class core.content.InteractionContent
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- fwdModel - Variable in class core.game.Game
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State observation for this game.