- RandomAltChaser - Class in ontology.sprites.npc
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Created by Diego on 24/02/14.
- RandomAltChaser() - Constructor for class ontology.sprites.npc.RandomAltChaser
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- RandomAltChaser(Vector2d, Dimension, SpriteContent) - Constructor for class ontology.sprites.npc.RandomAltChaser
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- randomGenerator - Variable in class controllers.sampleGA.Agent
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- randomGenerator - Variable in class controllers.sampleRandom.Agent
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Random generator for the agent.
- RandomInertial - Class in ontology.sprites.npc
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Created with IntelliJ IDEA.
- RandomInertial() - Constructor for class ontology.sprites.npc.RandomInertial
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- RandomInertial(Vector2d, Dimension, SpriteContent) - Constructor for class ontology.sprites.npc.RandomInertial
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- RandomMissile - Class in ontology.sprites.missile
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Created with IntelliJ IDEA.
- RandomMissile() - Constructor for class ontology.sprites.missile.RandomMissile
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- RandomMissile(Vector2d, Dimension, SpriteContent) - Constructor for class ontology.sprites.missile.RandomMissile
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- RandomNPC - Class in ontology.sprites.npc
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Created with IntelliJ IDEA.
- RandomNPC() - Constructor for class ontology.sprites.npc.RandomNPC
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- RandomNPC(Vector2d, Dimension, SpriteContent) - Constructor for class ontology.sprites.npc.RandomNPC
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- readFile(String) - Method in class tools.IO
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Reads a file and returns its content as a String[]
- rect - Variable in class core.VGDLSprite
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Rectangle that this sprite occupies on the screen.
- RED - Static variable in class ontology.Types
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- reference - Variable in class core.content.MappingContent
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Object(s) this content refers to.
- reference - Variable in class core.game.Observation
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Reference to the position used for comparing this
observation with others.
- referenceClass - Variable in class core.content.GameContent
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Class of the element defined by this content.
- referenceClass - Variable in class core.content.SpriteContent
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Class of the element defined by this content.
- registeredEffects - Static variable in class core.VGDLFactory
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Cache for registered effects.
- registeredGames - Static variable in class core.VGDLFactory
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Cache for registered games.
- registeredSprites - Static variable in class core.VGDLFactory
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Cache for registered sprites.
- registeredTerminations - Static variable in class core.VGDLFactory
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Cache for registered effects.
- registerSprite(String) - Method in class core.VGDLRegistry
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Register a new sprite string.
- remainingTimeMillis() - Method in class tools.ElapsedCpuTimer
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- removeSprite(int) - Method in class core.SpriteGroup
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Removes an sprite indicated with its ID.
- removeSpriteObservation(VGDLSprite) - Method in class core.game.ForwardModel
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Removes an sprite observation.
- replayGame(String, String, boolean, String) - Static method in class core.ArcadeMachine
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Runs a replay given a game, level and file with the actions to execute.
- requestFieldValueInt(Object, String) - Method in class core.VGDLFactory
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Returns the value of an int field in the object specified
- reset() - Method in class core.game.Game
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Sets the game back to the state prior to load a level.
- reset() - Method in class tools.ElapsedCpuTimer
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- reset() - Method in class tools.KeyInput
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- reset() - Method in class tools.StatSummary
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- resource - Variable in class ontology.effects.binary.KillIfOtherHasMore
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- resource - Variable in class ontology.effects.unary.ChangeResource
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- resource - Variable in class ontology.effects.unary.KillIfHasLess
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- resource - Variable in class ontology.effects.unary.KillIfHasMore
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- resource - Variable in class ontology.effects.unary.SpawnIfHasMore
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- Resource - Class in ontology.sprites
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Created with IntelliJ IDEA.
- Resource() - Constructor for class ontology.sprites.Resource
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- Resource(Vector2d, Dimension, SpriteContent) - Constructor for class ontology.sprites.Resource
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- resource_name - Variable in class ontology.sprites.Resource
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- resource_type - Variable in class ontology.sprites.Resource
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- resourceId - Variable in class ontology.effects.binary.KillIfOtherHasMore
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- resourceId - Variable in class ontology.effects.unary.ChangeResource
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- resourceId - Variable in class ontology.effects.unary.KillIfHasLess
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- resourceId - Variable in class ontology.effects.unary.KillIfHasMore
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- resourceId - Variable in class ontology.effects.unary.SpawnIfHasMore
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- ResourcePack - Class in ontology.sprites
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Created with IntelliJ IDEA.
- ResourcePack() - Constructor for class ontology.sprites.ResourcePack
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- ResourcePack(Vector2d, Dimension, SpriteContent) - Constructor for class ontology.sprites.ResourcePack
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- resources - Variable in class core.VGDLSprite
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Indicates the amount of resources this sprite has, for each type defined as its int identifier.
- resources_colors - Variable in class core.game.Game
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Color for each resource
- resources_limits - Variable in class core.game.Game
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Limit number of each resource type
- reverseDirection(VGDLSprite) - Method in class core.game.Game
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Reverses the direction of a given sprite.
- ReverseDirection - Class in ontology.effects.unary
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Created with IntelliJ IDEA.
- ReverseDirection(InteractionContent) - Constructor for class ontology.effects.unary.ReverseDirection
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- RIGHT - Static variable in class ontology.Types
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- rollOut() - Method in class controllers.sampleMCTS.SingleTreeNode
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- ROLLOUT_DEPTH - Static variable in class controllers.sampleMCTS.Agent
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- rotate(double) - Method in class tools.Vector2d
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Rotates the vector an angle given, in radians.
- RotatingAvatar - Class in ontology.avatar
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Created with IntelliJ IDEA.
- RotatingAvatar() - Constructor for class ontology.avatar.RotatingAvatar
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- RotatingAvatar(Vector2d, Dimension, SpriteContent) - Constructor for class ontology.avatar.RotatingAvatar
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- RotatingFlippingAvatar - Class in ontology.avatar
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Created with IntelliJ IDEA.
- RotatingFlippingAvatar() - Constructor for class ontology.avatar.RotatingFlippingAvatar
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- RotatingFlippingAvatar(Vector2d, Dimension, SpriteContent) - Constructor for class ontology.avatar.RotatingFlippingAvatar
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- roundedPoints(Rectangle) - Static method in class tools.Utils
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- run(ElapsedCpuTimer) - Method in class controllers.sampleMCTS.SingleMCTSPlayer
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Runs MCTS to decide the action to take.
- runGame(AbstractPlayer, int) - Method in class core.game.Game
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Runs a game, without graphics.
- runGames(String, String[], int, String, String[], int) - Static method in class core.ArcadeMachine
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Reads and launches a game for a bot to be played.
- runOneGame(String, String, boolean, String, String, int) - Static method in class core.ArcadeMachine
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Reads and launches a game for a bot to be played.