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R

RandomAltChaser - Class in ontology.sprites.npc
Created by Diego on 24/02/14.
RandomAltChaser() - Constructor for class ontology.sprites.npc.RandomAltChaser
 
RandomAltChaser(Vector2d, Dimension, SpriteContent) - Constructor for class ontology.sprites.npc.RandomAltChaser
 
randomGenerator - Variable in class controllers.sampleGA.Agent
 
randomGenerator - Variable in class controllers.sampleRandom.Agent
Random generator for the agent.
RandomInertial - Class in ontology.sprites.npc
Created with IntelliJ IDEA.
RandomInertial() - Constructor for class ontology.sprites.npc.RandomInertial
 
RandomInertial(Vector2d, Dimension, SpriteContent) - Constructor for class ontology.sprites.npc.RandomInertial
 
RandomMissile - Class in ontology.sprites.missile
Created with IntelliJ IDEA.
RandomMissile() - Constructor for class ontology.sprites.missile.RandomMissile
 
RandomMissile(Vector2d, Dimension, SpriteContent) - Constructor for class ontology.sprites.missile.RandomMissile
 
RandomNPC - Class in ontology.sprites.npc
Created with IntelliJ IDEA.
RandomNPC() - Constructor for class ontology.sprites.npc.RandomNPC
 
RandomNPC(Vector2d, Dimension, SpriteContent) - Constructor for class ontology.sprites.npc.RandomNPC
 
readFile(String) - Method in class tools.IO
Reads a file and returns its content as a String[]
rect - Variable in class core.VGDLSprite
Rectangle that this sprite occupies on the screen.
RED - Static variable in class ontology.Types
 
reference - Variable in class core.content.MappingContent
Object(s) this content refers to.
reference - Variable in class core.game.Observation
Reference to the position used for comparing this observation with others.
referenceClass - Variable in class core.content.GameContent
Class of the element defined by this content.
referenceClass - Variable in class core.content.SpriteContent
Class of the element defined by this content.
registeredEffects - Static variable in class core.VGDLFactory
Cache for registered effects.
registeredGames - Static variable in class core.VGDLFactory
Cache for registered games.
registeredSprites - Static variable in class core.VGDLFactory
Cache for registered sprites.
registeredTerminations - Static variable in class core.VGDLFactory
Cache for registered effects.
registerSprite(String) - Method in class core.VGDLRegistry
Register a new sprite string.
remainingTimeMillis() - Method in class tools.ElapsedCpuTimer
 
removeSprite(int) - Method in class core.SpriteGroup
Removes an sprite indicated with its ID.
removeSpriteObservation(VGDLSprite) - Method in class core.game.ForwardModel
Removes an sprite observation.
replayGame(String, String, boolean, String) - Static method in class core.ArcadeMachine
Runs a replay given a game, level and file with the actions to execute.
requestFieldValueInt(Object, String) - Method in class core.VGDLFactory
Returns the value of an int field in the object specified
reset() - Method in class core.game.Game
Sets the game back to the state prior to load a level.
reset() - Method in class tools.ElapsedCpuTimer
 
reset() - Method in class tools.KeyInput
 
reset() - Method in class tools.StatSummary
 
resource - Variable in class ontology.effects.binary.KillIfOtherHasMore
 
resource - Variable in class ontology.effects.unary.ChangeResource
 
resource - Variable in class ontology.effects.unary.KillIfHasLess
 
resource - Variable in class ontology.effects.unary.KillIfHasMore
 
resource - Variable in class ontology.effects.unary.SpawnIfHasMore
 
Resource - Class in ontology.sprites
Created with IntelliJ IDEA.
Resource() - Constructor for class ontology.sprites.Resource
 
Resource(Vector2d, Dimension, SpriteContent) - Constructor for class ontology.sprites.Resource
 
resource_name - Variable in class ontology.sprites.Resource
 
resource_type - Variable in class ontology.sprites.Resource
 
resourceId - Variable in class ontology.effects.binary.KillIfOtherHasMore
 
resourceId - Variable in class ontology.effects.unary.ChangeResource
 
resourceId - Variable in class ontology.effects.unary.KillIfHasLess
 
resourceId - Variable in class ontology.effects.unary.KillIfHasMore
 
resourceId - Variable in class ontology.effects.unary.SpawnIfHasMore
 
ResourcePack - Class in ontology.sprites
Created with IntelliJ IDEA.
ResourcePack() - Constructor for class ontology.sprites.ResourcePack
 
ResourcePack(Vector2d, Dimension, SpriteContent) - Constructor for class ontology.sprites.ResourcePack
 
resources - Variable in class core.VGDLSprite
Indicates the amount of resources this sprite has, for each type defined as its int identifier.
resources_colors - Variable in class core.game.Game
Color for each resource
resources_limits - Variable in class core.game.Game
Limit number of each resource type
reverseDirection(VGDLSprite) - Method in class core.game.Game
Reverses the direction of a given sprite.
ReverseDirection - Class in ontology.effects.unary
Created with IntelliJ IDEA.
ReverseDirection(InteractionContent) - Constructor for class ontology.effects.unary.ReverseDirection
 
RIGHT - Static variable in class ontology.Types
 
rollOut() - Method in class controllers.sampleMCTS.SingleTreeNode
 
ROLLOUT_DEPTH - Static variable in class controllers.sampleMCTS.Agent
 
rotate(double) - Method in class tools.Vector2d
Rotates the vector an angle given, in radians.
RotatingAvatar - Class in ontology.avatar
Created with IntelliJ IDEA.
RotatingAvatar() - Constructor for class ontology.avatar.RotatingAvatar
 
RotatingAvatar(Vector2d, Dimension, SpriteContent) - Constructor for class ontology.avatar.RotatingAvatar
 
RotatingFlippingAvatar - Class in ontology.avatar
Created with IntelliJ IDEA.
RotatingFlippingAvatar() - Constructor for class ontology.avatar.RotatingFlippingAvatar
 
RotatingFlippingAvatar(Vector2d, Dimension, SpriteContent) - Constructor for class ontology.avatar.RotatingFlippingAvatar
 
roundedPoints(Rectangle) - Static method in class tools.Utils
 
run(ElapsedCpuTimer) - Method in class controllers.sampleMCTS.SingleMCTSPlayer
Runs MCTS to decide the action to take.
runGame(AbstractPlayer, int) - Method in class core.game.Game
Runs a game, without graphics.
runGames(String, String[], int, String, String[], int) - Static method in class core.ArcadeMachine
Reads and launches a game for a bot to be played.
runOneGame(String, String, boolean, String, String, int) - Static method in class core.ArcadeMachine
Reads and launches a game for a bot to be played.
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