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I

identifier - Variable in class core.content.Content
Main definition of the content.
image - Variable in class core.VGDLSprite
Image of this sprite.
img - Variable in class core.VGDLSprite
String that represents the image in VGDL.
IMG_PATH - Static variable in class core.competition.CompetitionParameters
Path to sprite images.
Immovable - Class in ontology.sprites
Created with IntelliJ IDEA.
Immovable() - Constructor for class ontology.sprites.Immovable
 
Immovable(Vector2d, Dimension, SpriteContent) - Constructor for class ontology.sprites.Immovable
 
indent - Variable in class core.Node
Indent of the node in the tree.
InertialAvatar - Class in ontology.avatar.oriented
Created with IntelliJ IDEA.
InertialAvatar() - Constructor for class ontology.avatar.oriented.InertialAvatar
 
InertialAvatar(Vector2d, Dimension, SpriteContent) - Constructor for class ontology.avatar.oriented.InertialAvatar
 
init(StateObservation) - Method in class controllers.sampleMCTS.SingleMCTSPlayer
Inits the tree with the new observation state in the root.
init() - Method in class core.VGDLFactory
Initializes the maps for caching classes.
init() - Method in class core.VGDLRegistry
Initializes the registry of sprites for games.
init(Vector2d, Dimension) - Method in class core.VGDLSprite
Initializes the sprite, giving its position and dimensions.
initForwardModel() - Method in class core.game.Game
Starts the forward model for the game.
INITIALIZATION_TIME - Static variable in class core.competition.CompetitionParameters
Milliseconds allowed for controller initialization.
initSprites(ArrayList<Integer>, ArrayList<Integer>, HashMap<Integer, SpriteContent>) - Method in class core.game.Game
Initializes the sprite structures that hold the game.
insert(Node) - Method in class core.Node
Inserts a new node in the tree structure.
InteractionContent - Class in core.content
Created with IntelliJ IDEA.
InteractionContent() - Constructor for class core.content.InteractionContent
Default constructor.
InteractionContent(String, String, String) - Constructor for class core.content.InteractionContent
Simple constructor that receives an identifier and a reference class
InteractionContent(String) - Constructor for class core.content.InteractionContent
Constructor that extracts the contents from a String line
invisible - Variable in class core.VGDLSprite
Indicates if the sprite is invisible.
IO - Class in tools
Created with IntelliJ IDEA.
IO() - Constructor for class tools.IO
Default constructor
is_avatar - Variable in class core.VGDLSprite
Indicates if this sprite is the avatar (player) of the game.
is_definition - Variable in class core.content.Content
Indicates if this content is definition (i.e., includes character ">" in VGDL).
is_from_avatar - Variable in class core.VGDLSprite
Indicates if this sprite was created by the avatar.
is_kill_effect - Variable in class ontology.effects.Effect
 
is_npc - Variable in class core.VGDLSprite
Indicates if this sprite is an NPC.
is_oriented - Variable in class core.VGDLSprite
Indicates if this sprite has an oriented behaviour.
is_resource - Variable in class core.VGDLSprite
Indicates if this sprite is a resource.
is_static - Variable in class core.VGDLSprite
Indicates if this sprite is static or not.
is_stochastic - Variable in class core.game.Game
Indicates if the game is stochastic.
is_stochastic - Variable in class core.VGDLSprite
Indicates if the sprite has a stochastic behaviour.
is_stochastic - Variable in class ontology.effects.Effect
 
isDone(Game) - Method in class core.termination.MultiSpriteCounter
 
isDone(Game) - Method in class core.termination.SpriteCounter
 
isDone(Game) - Method in class core.termination.Termination
 
isDone(Game) - Method in class core.termination.Timeout
 
isEnded - Variable in class core.game.Game
Indicates if the game is ended.
isFinished(Game) - Method in class core.termination.Termination
 
isGameOver() - Method in class core.game.ForwardModel
Indicates if the game is over or if it hasn't finished yet.
isGameOver() - Method in class core.game.Game
Indicates if the game is over, or if it is still being played.
isGameOver() - Method in class core.game.StateObservation
Indicates if the game is over or if it hasn't finished yet.
iSubTypes - Variable in class core.game.Game
For each entry, int identifier of sprite type, a list with all the itypes this sprite belongs to.
itype - Variable in class core.game.Observation
Type of sprite of this observation.
itype - Variable in class core.termination.SpriteCounter
 
itype - Variable in class ontology.avatar.FlakAvatar
 
itype - Variable in class ontology.avatar.oriented.ShootAvatar
 
itype - Variable in class ontology.effects.unary.SpawnIfHasMore
 
itype - Variable in class ontology.effects.unary.TransformTo
 
itype - Variable in class ontology.sprites.npc.Chaser
 
itype - Variable in class ontology.sprites.producer.Portal
 
itype - Variable in class ontology.sprites.producer.SpawnPoint
 
itype - Variable in class ontology.sprites.Spreader
 
itype1 - Variable in class core.termination.MultiSpriteCounter
 
itype1 - Variable in class ontology.sprites.npc.AlternateChaser
 
itype2 - Variable in class core.termination.MultiSpriteCounter
 
itype2 - Variable in class ontology.sprites.npc.AlternateChaser
 
itypes - Variable in class core.content.SpriteContent
Indicates the int - types of the sprite (hierarchical identifiers).
itypes - Variable in class core.VGDLSprite
List of types this sprite belongs to.
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