- DARKBLUE - Static variable in class ontology.Types
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- DARKGRAY - Static variable in class ontology.Types
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- definedEffects - Variable in class core.game.Game
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Pairs of all defined effects in the game.
- definedEOSEffects - Variable in class core.game.Game
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List of types that can trigger an EOS effect.
- DELAY - Static variable in class core.competition.CompetitionParameters
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Delay for human play.
- disqualify() - Method in class core.game.Game
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Disqualifies the player in the game, and also sets the isEnded flag to true.
- dist(Vector2d) - Method in class tools.Vector2d
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Returns the distance from this vector to the one in the arguments.
- dist(double, double) - Method in class tools.Vector2d
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Returns the distance from this vector to a pair of coordinates.
- distance(Rectangle, Rectangle) - Method in class ontology.physics.ContinuousPhysics
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Euclidean distance between two rectangles.
- distance(Rectangle, Rectangle) - Method in class ontology.physics.GridPhysics
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Hamming distance between two rectangles.
- distance(Rectangle, Rectangle) - Method in interface ontology.physics.Physics
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- Door - Class in ontology.sprites
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Created by diego on 17/02/14.
- Door() - Constructor for class ontology.sprites.Door
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- Door(Vector2d, Dimension, SpriteContent) - Constructor for class ontology.sprites.Door
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- dot(Vector2d) - Method in class tools.Vector2d
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Calculates the dot product between this vector and the one passed by parameter.
- DOWN - Static variable in class ontology.Types
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- draw(Graphics2D) - Method in class controllers.sampleGA.Agent
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- draw(Graphics2D) - Method in class controllers.sampleRandom.Agent
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Gets the player the control to draw something on the screen.
- draw(Graphics2D) - Method in class core.player.AbstractPlayer
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Gets the player the control to draw something on the screen.
- draw(Graphics2D, Game) - Method in class core.VGDLSprite
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Draws this sprite (both the not oriented and, if appropriate, the oriented part)
- draw_arrow - Variable in class core.VGDLSprite
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Tells if an arrow must be drawn to indicate the orientation of the sprite.