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B

backUp(SingleTreeNode, double) - Method in class controllers.sampleMCTS.SingleTreeNode
 
BASEDIRS - Static variable in class ontology.Types
 
BasicGame - Class in core.game
Created with IntelliJ IDEA.
BasicGame(GameContent) - Constructor for class core.game.BasicGame
Default constructor for a basic game.
bestAction() - Method in class controllers.sampleMCTS.SingleTreeNode
 
BLACK - Static variable in class ontology.Types
 
block_size - Variable in class controllers.sampleRandom.Agent
block size
block_size - Variable in class core.game.Game
Size of the block in pixels.
BLUE - Static variable in class ontology.Types
 
Bomber - Class in ontology.sprites.producer
Created with IntelliJ IDEA.
Bomber() - Constructor for class ontology.sprites.producer.Bomber
 
Bomber(Vector2d, Dimension, SpriteContent) - Constructor for class ontology.sprites.producer.Bomber
 
BounceForward - Class in ontology.effects.binary
Created with IntelliJ IDEA.
BounceForward(InteractionContent) - Constructor for class ontology.effects.binary.BounceForward
 
BROWN - Static variable in class ontology.Types
 
bucket - Variable in class core.VGDLSprite
Bucket
bucketList - Variable in class core.game.Game
Arraylist to hold collisions between objects in every frame
bucketSharp - Variable in class core.VGDLSprite
Bucket remainder.
buildLevel(String) - Method in class core.game.BasicGame
 
buildLevel(String) - Method in class core.game.ForwardModel
 
buildLevel(String) - Method in class core.game.Game
Builds a level, receiving a file name.
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