- backUp(SingleTreeNode, double) - Method in class controllers.sampleMCTS.SingleTreeNode
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- BASEDIRS - Static variable in class ontology.Types
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- BasicGame - Class in core.game
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Created with IntelliJ IDEA.
- BasicGame(GameContent) - Constructor for class core.game.BasicGame
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Default constructor for a basic game.
- bestAction() - Method in class controllers.sampleMCTS.SingleTreeNode
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- BLACK - Static variable in class ontology.Types
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- block_size - Variable in class controllers.sampleRandom.Agent
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block size
- block_size - Variable in class core.game.Game
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Size of the block in pixels.
- BLUE - Static variable in class ontology.Types
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- Bomber - Class in ontology.sprites.producer
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Created with IntelliJ IDEA.
- Bomber() - Constructor for class ontology.sprites.producer.Bomber
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- Bomber(Vector2d, Dimension, SpriteContent) - Constructor for class ontology.sprites.producer.Bomber
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- BounceForward - Class in ontology.effects.binary
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Created with IntelliJ IDEA.
- BounceForward(InteractionContent) - Constructor for class ontology.effects.binary.BounceForward
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- BROWN - Static variable in class ontology.Types
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- bucket - Variable in class core.VGDLSprite
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Bucket
- bucketList - Variable in class core.game.Game
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Arraylist to hold collisions between objects in every frame
- bucketSharp - Variable in class core.VGDLSprite
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Bucket remainder.
- buildLevel(String) - Method in class core.game.BasicGame
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- buildLevel(String) - Method in class core.game.ForwardModel
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- buildLevel(String) - Method in class core.game.Game
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Builds a level, receiving a file name.