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_draw(Graphics2D, Game) - Method in class core.VGDLSprite
Draws the not-oriented part of the sprite
_drawImage(Graphics2D, Game) - Method in class core.VGDLSprite
Draws the not-oriented part of the sprite, as an image.
_drawOriented(Graphics2D) - Method in class core.VGDLSprite
In case this sprite is oriented and has an arrow to draw, it draws it.
_drawResources(Graphics2D, Game) - Method in class core.VGDLSprite
Draws the resources hold by this sprite, as an horizontal bar on top of the sprite.
_updateCollisionDict(VGDLSprite) - Method in class core.game.Game
 
_updatePos(Vector2d, int) - Method in class core.VGDLSprite
Updates the position of the sprite, giving its orientation and speed.
_velocity() - Method in class core.VGDLSprite
Returns the velocity of the sprite, in a Vector2d object.
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