- _draw(Graphics2D, Game) - Method in class core.VGDLSprite
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Draws the not-oriented part of the sprite
- _drawImage(Graphics2D, Game) - Method in class core.VGDLSprite
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Draws the not-oriented part of the sprite, as an image.
- _drawOriented(Graphics2D) - Method in class core.VGDLSprite
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In case this sprite is oriented and has an arrow to draw, it draws it.
- _drawResources(Graphics2D, Game) - Method in class core.VGDLSprite
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Draws the resources hold by this sprite, as an horizontal bar on top of the sprite.
- _updateCollisionDict(VGDLSprite) - Method in class core.game.Game
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- _updatePos(Vector2d, int) - Method in class core.VGDLSprite
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Updates the position of the sprite, giving its orientation and speed.
- _velocity() - Method in class core.VGDLSprite
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Returns the velocity of the sprite, in a Vector2d object.