- n() - Method in class tools.StatSummary
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- name - Variable in class core.VGDLSprite
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Name of this sprite.
- name - Variable in class tools.StatSummary
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- nextSpriteID - Variable in class core.game.Game
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Next ID to generate for sprites;
- NIL - Static variable in class ontology.Types
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- Node - Class in core
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Created with IntelliJ IDEA.
- Node(String, int, Node, int) - Constructor for class core.Node
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Constructor of the node.
- NoFrictionPhysics - Class in ontology.physics
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Created with IntelliJ IDEA.
- NoFrictionPhysics() - Constructor for class ontology.physics.NoFrictionPhysics
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- noiseLevel - Variable in class ontology.avatar.RotatingFlippingAvatar
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- NoisyRotatingFlippingAvatar - Class in ontology.avatar
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Created with IntelliJ IDEA.
- NoisyRotatingFlippingAvatar() - Constructor for class ontology.avatar.NoisyRotatingFlippingAvatar
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- NoisyRotatingFlippingAvatar(Vector2d, Dimension, SpriteContent) - Constructor for class ontology.avatar.NoisyRotatingFlippingAvatar
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- NONE - Static variable in class ontology.Types
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- normalise(double, double, double) - Static method in class tools.Utils
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- normalise() - Method in class tools.Vector2d
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Normalises this vector.
- notFullyExpanded() - Method in class controllers.sampleMCTS.SingleTreeNode
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- NUM_ACTIONS - Static variable in class controllers.sampleMCTS.Agent
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- num_sprites - Variable in class core.game.Game
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Number of sprites this game has.
- numSprites() - Method in class core.SpriteGroup
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Gets the number of sprites in the collection.
- numSpriteTypes() - Method in class core.VGDLRegistry
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Returns the -number of elements in the sprite_mapping array.
- nVisits - Variable in class controllers.sampleMCTS.SingleTreeNode
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