A B C D E F G H I J K L M N O P Q R S T U V W X Y Z _ 

N

n() - Method in class tools.StatSummary
 
name - Variable in class core.VGDLSprite
Name of this sprite.
name - Variable in class tools.StatSummary
 
nextSpriteID - Variable in class core.game.Game
Next ID to generate for sprites;
NIL - Static variable in class ontology.Types
 
Node - Class in core
Created with IntelliJ IDEA.
Node(String, int, Node, int) - Constructor for class core.Node
Constructor of the node.
NoFrictionPhysics - Class in ontology.physics
Created with IntelliJ IDEA.
NoFrictionPhysics() - Constructor for class ontology.physics.NoFrictionPhysics
 
noiseLevel - Variable in class ontology.avatar.RotatingFlippingAvatar
 
NoisyRotatingFlippingAvatar - Class in ontology.avatar
Created with IntelliJ IDEA.
NoisyRotatingFlippingAvatar() - Constructor for class ontology.avatar.NoisyRotatingFlippingAvatar
 
NoisyRotatingFlippingAvatar(Vector2d, Dimension, SpriteContent) - Constructor for class ontology.avatar.NoisyRotatingFlippingAvatar
 
NONE - Static variable in class ontology.Types
 
normalise(double, double, double) - Static method in class tools.Utils
 
normalise() - Method in class tools.Vector2d
Normalises this vector.
notFullyExpanded() - Method in class controllers.sampleMCTS.SingleTreeNode
 
NUM_ACTIONS - Static variable in class controllers.sampleMCTS.Agent
 
num_sprites - Variable in class core.game.Game
Number of sprites this game has.
numSprites() - Method in class core.SpriteGroup
Gets the number of sprites in the collection.
numSpriteTypes() - Method in class core.VGDLRegistry
Returns the -number of elements in the sprite_mapping array.
nVisits - Variable in class controllers.sampleMCTS.SingleTreeNode
 
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z _