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E

Effect - Class in ontology.effects
Created with IntelliJ IDEA.
Effect() - Constructor for class ontology.effects.Effect
 
egreedy() - Method in class controllers.sampleMCTS.SingleTreeNode
 
egreedyEpsilon - Static variable in class controllers.sampleMCTS.SingleTreeNode
 
elapsed() - Method in class tools.ElapsedCpuTimer
 
ElapsedCpuTimer - Class in tools
 
ElapsedCpuTimer(ElapsedCpuTimer.TimerType) - Constructor for class tools.ElapsedCpuTimer
 
ElapsedCpuTimer() - Constructor for class tools.ElapsedCpuTimer
 
ElapsedCpuTimer.TimerType - Enum in tools
 
elapsedHours() - Method in class tools.ElapsedCpuTimer
 
elapsedMillis() - Method in class tools.ElapsedCpuTimer
 
elapsedMinutes() - Method in class tools.ElapsedCpuTimer
 
elapsedNanos() - Method in class tools.ElapsedCpuTimer
 
elapsedSeconds() - Method in class tools.ElapsedCpuTimer
 
eosEffects - Variable in class core.game.Game
List of EOS effects
epsilon - Static variable in class controllers.sampleMCTS.SingleTreeNode
 
epsilon - Variable in class ontology.sprites.npc.RandomAltChaser
 
equals(Object) - Method in class core.game.Observation
Compares two Observations to check if they are equal.
equals(Object) - Method in class tools.Pair
 
equals(Object) - Method in class tools.Vector2d
Checks if a vector and this are the same.
ErraticMissile - Class in ontology.sprites.missile
Created with IntelliJ IDEA.
ErraticMissile() - Constructor for class ontology.sprites.missile.ErraticMissile
 
ErraticMissile(Vector2d, Dimension, SpriteContent) - Constructor for class ontology.sprites.missile.ErraticMissile
 
evaluateState(StateObservation) - Method in class controllers.Heuristics.SimpleStateHeuristic
 
evaluateState(StateObservation) - Method in class controllers.Heuristics.StateHeuristic
 
evaluateState(StateObservation) - Method in class controllers.Heuristics.WinScoreHeuristic
 
Event - Class in core.game
Created by diego on 24/03/14.
Event(int, boolean, int, int, int, int, Vector2d) - Constructor for class core.game.Event
Constructor
eventHandling() - Method in class core.game.Game
Handles collisions and triggers events.
exceededMaxTime() - Method in class tools.ElapsedCpuTimer
 
execute(VGDLSprite, VGDLSprite, Game) - Method in class ontology.effects.binary.AttractGaze
 
execute(VGDLSprite, VGDLSprite, Game) - Method in class ontology.effects.binary.BounceForward
 
execute(VGDLSprite, VGDLSprite, Game) - Method in class ontology.effects.binary.CollectResource
 
execute(VGDLSprite, VGDLSprite, Game) - Method in class ontology.effects.binary.KillIfFromAbove
 
execute(VGDLSprite, VGDLSprite, Game) - Method in class ontology.effects.binary.KillIfOtherHasMore
 
execute(VGDLSprite, VGDLSprite, Game) - Method in class ontology.effects.binary.PullWithIt
 
execute(VGDLSprite, VGDLSprite, Game) - Method in class ontology.effects.binary.TeleportToExit
 
execute(VGDLSprite, VGDLSprite, Game) - Method in class ontology.effects.binary.WallStop
 
execute(VGDLSprite, VGDLSprite, Game) - Method in class ontology.effects.Effect
 
execute(VGDLSprite, VGDLSprite, Game) - Method in class ontology.effects.unary.ChangeResource
 
execute(VGDLSprite, VGDLSprite, Game) - Method in class ontology.effects.unary.CloneSprite
 
execute(VGDLSprite, VGDLSprite, Game) - Method in class ontology.effects.unary.FlipDirection
 
execute(VGDLSprite, VGDLSprite, Game) - Method in class ontology.effects.unary.KillIfHasLess
 
execute(VGDLSprite, VGDLSprite, Game) - Method in class ontology.effects.unary.KillIfHasMore
 
execute(VGDLSprite, VGDLSprite, Game) - Method in class ontology.effects.unary.KillSprite
 
execute(VGDLSprite, VGDLSprite, Game) - Method in class ontology.effects.unary.ReverseDirection
 
execute(VGDLSprite, VGDLSprite, Game) - Method in class ontology.effects.unary.SpawnIfHasMore
 
execute(VGDLSprite, VGDLSprite, Game) - Method in class ontology.effects.unary.StepBack
 
execute(VGDLSprite, VGDLSprite, Game) - Method in class ontology.effects.unary.TransformTo
 
execute(VGDLSprite, VGDLSprite, Game) - Method in class ontology.effects.unary.TurnAround
 
execute(VGDLSprite, VGDLSprite, Game) - Method in class ontology.effects.unary.UndoAll
 
execute(VGDLSprite, VGDLSprite, Game) - Method in class ontology.effects.unary.WrapAround
 
expand() - Method in class controllers.sampleMCTS.SingleTreeNode
 
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