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E
Effect
- Class in
ontology.effects
Created with IntelliJ IDEA.
Effect()
- Constructor for class ontology.effects.
Effect
egreedy()
- Method in class controllers.sampleMCTS.
SingleTreeNode
egreedyEpsilon
- Static variable in class controllers.sampleMCTS.
SingleTreeNode
elapsed()
- Method in class tools.
ElapsedCpuTimer
ElapsedCpuTimer
- Class in
tools
ElapsedCpuTimer(ElapsedCpuTimer.TimerType)
- Constructor for class tools.
ElapsedCpuTimer
ElapsedCpuTimer()
- Constructor for class tools.
ElapsedCpuTimer
ElapsedCpuTimer.TimerType
- Enum in
tools
elapsedHours()
- Method in class tools.
ElapsedCpuTimer
elapsedMillis()
- Method in class tools.
ElapsedCpuTimer
elapsedMinutes()
- Method in class tools.
ElapsedCpuTimer
elapsedNanos()
- Method in class tools.
ElapsedCpuTimer
elapsedSeconds()
- Method in class tools.
ElapsedCpuTimer
eosEffects
- Variable in class core.game.
Game
List of EOS effects
epsilon
- Static variable in class controllers.sampleMCTS.
SingleTreeNode
epsilon
- Variable in class ontology.sprites.npc.
RandomAltChaser
equals(Object)
- Method in class core.game.
Observation
Compares two Observations to check if they are equal.
equals(Object)
- Method in class tools.
Pair
equals(Object)
- Method in class tools.
Vector2d
Checks if a vector and this are the same.
ErraticMissile
- Class in
ontology.sprites.missile
Created with IntelliJ IDEA.
ErraticMissile()
- Constructor for class ontology.sprites.missile.
ErraticMissile
ErraticMissile(Vector2d, Dimension, SpriteContent)
- Constructor for class ontology.sprites.missile.
ErraticMissile
evaluateState(StateObservation)
- Method in class controllers.Heuristics.
SimpleStateHeuristic
evaluateState(StateObservation)
- Method in class controllers.Heuristics.
StateHeuristic
evaluateState(StateObservation)
- Method in class controllers.Heuristics.
WinScoreHeuristic
Event
- Class in
core.game
Created by diego on 24/03/14.
Event(int, boolean, int, int, int, int, Vector2d)
- Constructor for class core.game.
Event
Constructor
eventHandling()
- Method in class core.game.
Game
Handles collisions and triggers events.
exceededMaxTime()
- Method in class tools.
ElapsedCpuTimer
execute(VGDLSprite, VGDLSprite, Game)
- Method in class ontology.effects.binary.
AttractGaze
execute(VGDLSprite, VGDLSprite, Game)
- Method in class ontology.effects.binary.
BounceForward
execute(VGDLSprite, VGDLSprite, Game)
- Method in class ontology.effects.binary.
CollectResource
execute(VGDLSprite, VGDLSprite, Game)
- Method in class ontology.effects.binary.
KillIfFromAbove
execute(VGDLSprite, VGDLSprite, Game)
- Method in class ontology.effects.binary.
KillIfOtherHasMore
execute(VGDLSprite, VGDLSprite, Game)
- Method in class ontology.effects.binary.
PullWithIt
execute(VGDLSprite, VGDLSprite, Game)
- Method in class ontology.effects.binary.
TeleportToExit
execute(VGDLSprite, VGDLSprite, Game)
- Method in class ontology.effects.binary.
WallStop
execute(VGDLSprite, VGDLSprite, Game)
- Method in class ontology.effects.
Effect
execute(VGDLSprite, VGDLSprite, Game)
- Method in class ontology.effects.unary.
ChangeResource
execute(VGDLSprite, VGDLSprite, Game)
- Method in class ontology.effects.unary.
CloneSprite
execute(VGDLSprite, VGDLSprite, Game)
- Method in class ontology.effects.unary.
FlipDirection
execute(VGDLSprite, VGDLSprite, Game)
- Method in class ontology.effects.unary.
KillIfHasLess
execute(VGDLSprite, VGDLSprite, Game)
- Method in class ontology.effects.unary.
KillIfHasMore
execute(VGDLSprite, VGDLSprite, Game)
- Method in class ontology.effects.unary.
KillSprite
execute(VGDLSprite, VGDLSprite, Game)
- Method in class ontology.effects.unary.
ReverseDirection
execute(VGDLSprite, VGDLSprite, Game)
- Method in class ontology.effects.unary.
SpawnIfHasMore
execute(VGDLSprite, VGDLSprite, Game)
- Method in class ontology.effects.unary.
StepBack
execute(VGDLSprite, VGDLSprite, Game)
- Method in class ontology.effects.unary.
TransformTo
execute(VGDLSprite, VGDLSprite, Game)
- Method in class ontology.effects.unary.
TurnAround
execute(VGDLSprite, VGDLSprite, Game)
- Method in class ontology.effects.unary.
UndoAll
execute(VGDLSprite, VGDLSprite, Game)
- Method in class ontology.effects.unary.
WrapAround
expand()
- Method in class controllers.sampleMCTS.
SingleTreeNode
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