public class ErraticMissile extends Missile
bucket, bucketSharp, color, cooldown, draw_arrow, image, img, invisible, is_avatar, is_from_avatar, is_npc, is_oriented, is_resource, is_static, is_stochastic, itypes, lastmove, lastrect, mass, name, only_active, orientation, physics, physicstype, physicstype_id, portal, rect, resources, shrinkfactor, singleton, speed, spriteID, strength
Constructor and Description |
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ErraticMissile() |
ErraticMissile(Vector2d position,
java.awt.Dimension size,
SpriteContent cnt) |
Modifier and Type | Method and Description |
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VGDLSprite |
copy()
Creates a copy of this sprite.
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void |
copyTo(VGDLSprite target)
Copies the attributes of this object to the one passed as parameter.
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protected void |
loadDefaults()
Loads the default values for this sprite.
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_draw, _drawImage, _drawOriented, _drawResources, _updatePos, _velocity, applyMovement, draw, getAmountResource, getPosition, getType, init, lastDirection, loadImage, modifyResource, parseParameters, postProcess, setFromAvatar, setRect, setRect, toString, update, updatePassive
public ErraticMissile()
public ErraticMissile(Vector2d position, java.awt.Dimension size, SpriteContent cnt)
protected void loadDefaults()
VGDLSprite
loadDefaults
in class Missile
public VGDLSprite copy()
VGDLSprite
public void copyTo(VGDLSprite target)
VGDLSprite