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P

paint(SpriteGroup[]) - Method in class core.VGDLViewer
Paints the sprites.
paintComponent(Graphics) - Method in class core.VGDLViewer
Main method to paint the game
Pair - Class in tools
Created with IntelliJ IDEA.
Pair(Integer, Integer) - Constructor for class tools.Pair
 
parameters - Variable in class core.content.Content
List of parameters of this content (key => value).
parent - Variable in class controllers.sampleMCTS.SingleTreeNode
 
parent - Variable in class core.Node
Parent of this node.
parseGame(String) - Method in class core.VGDLParser
Parses a game passed whose file is passed by parameter.
parseParameters(GameContent) - Method in class core.game.BasicGame
Reads the parameters of a game type.
parseParameters(GameContent) - Method in class core.game.Game
Reads the parameters of a game type.
parseParameters(TerminationContent) - Method in class core.termination.Termination
 
parseParameters(Content, Object) - Method in class core.VGDLFactory
Parses the parameters from content, assigns them to variables in obj.
parseParameters(SpriteContent) - Method in class core.VGDLSprite
Parses parameters for the sprite, received as a SpriteContent object.
parseParameters(InteractionContent) - Method in class ontology.effects.Effect
 
Passive - Class in ontology.sprites
Created with IntelliJ IDEA.
Passive() - Constructor for class ontology.sprites.Passive
 
Passive(Vector2d, Dimension, SpriteContent) - Constructor for class ontology.sprites.Passive
 
passiveMovement(VGDLSprite) - Method in class ontology.physics.ContinuousPhysics
 
passiveMovement(VGDLSprite) - Method in class ontology.physics.GridPhysics
 
passiveMovement(VGDLSprite) - Method in interface ontology.physics.Physics
 
passiveSpriteId - Variable in class core.game.Event
Sprite ID of the object that received the event (what did the avatar, or something created by the avatar, collided with?).
passiveTypeId - Variable in class core.game.Event
Type id of the object that received the event (what did the avatar, or something created by the avatar, collided with?).
performActiveMovement(boolean[]) - Method in class ontology.avatar.MovingAvatar
Performs a given movement, with an action
physics - Variable in class core.VGDLSprite
Reference to the physics object this sprite belongs to.
Physics - Interface in ontology.physics
Created with IntelliJ IDEA.
PHYSICS_CONT - Static variable in class ontology.Types
 
PHYSICS_GRAVITY - Static variable in class ontology.Types
 
PHYSICS_GRID - Static variable in class ontology.Types
 
PHYSICS_NON_FRICTION - Static variable in class ontology.Types
 
PHYSICS_NONE - Static variable in class ontology.Types
 
physicstype - Variable in class core.VGDLSprite
String that represents the physics type of this sprite.
physicstype_id - Variable in class core.VGDLSprite
Id of the type if physics this sprite responds to.
PINK - Static variable in class ontology.Types
 
player - Variable in class core.VGDLViewer
Player of the game
player - Variable in class ontology.avatar.MovingAvatar
 
playGame(AbstractPlayer, int) - Method in class core.game.Game
Plays the game, graphics enabled.
playOneGame(String, String, String, int) - Static method in class core.ArcadeMachine
Reads and launches a game for a human to be played.
portal - Variable in class core.VGDLSprite
Indicates if this sprite is a portal.
Portal - Class in ontology.sprites.producer
Created with IntelliJ IDEA.
Portal() - Constructor for class ontology.sprites.producer.Portal
 
Portal(Vector2d, Dimension, SpriteContent) - Constructor for class ontology.sprites.producer.Portal
 
position - Variable in class core.game.Event
Position where the event took place.
position - Variable in class core.game.Observation
Position of the observation.
postProcess() - Method in class core.VGDLSprite
Method to perform post processing when the sprite has received its parameters.
postProcess() - Method in class ontology.avatar.FlakAvatar
 
postProcess() - Method in class ontology.avatar.HorizontalAvatar
 
postProcess() - Method in class ontology.avatar.MovingAvatar
 
postProcess() - Method in class ontology.avatar.oriented.ShootAvatar
 
postProcess() - Method in class ontology.sprites.Door
 
postProcess() - Method in class ontology.sprites.Immovable
 
postProcess() - Method in class ontology.sprites.npc.AlternateChaser
 
postProcess() - Method in class ontology.sprites.npc.Chaser
 
postProcess() - Method in class ontology.sprites.npc.RandomAltChaser
 
postProcess() - Method in class ontology.sprites.producer.Portal
 
postProcess() - Method in class ontology.sprites.producer.SpawnPoint
 
postProcess() - Method in class ontology.sprites.Resource
 
postProcess() - Method in class ontology.sprites.Spreader
 
printObservationGrid() - Method in class core.game.ForwardModel
Prints the observation grid.
prob - Variable in class ontology.effects.binary.AttractGaze
 
prob - Variable in class ontology.sprites.producer.SpawnPoint
 
probability - Variable in class ontology.sprites.missile.WalkerJumper
 
processMovementActionKeys(boolean[]) - Static method in class tools.Utils
 
processUseKey(boolean[]) - Static method in class tools.Utils
 
PullWithIt - Class in ontology.effects.binary
Created with IntelliJ IDEA.
PullWithIt(InteractionContent) - Constructor for class ontology.effects.binary.PullWithIt
 
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