public class MarioAvatar extends InertialAvatar
Modifier and Type | Field and Description |
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boolean |
airsteering |
actions, alternate_keys, hasMoved, player
bucket, bucketSharp, color, cooldown, draw_arrow, image, img, invisible, is_avatar, is_from_avatar, is_npc, is_oriented, is_resource, is_static, is_stochastic, itypes, lastmove, lastrect, mass, name, only_active, orientation, physics, physicstype, physicstype_id, portal, rect, resources, shrinkfactor, singleton, speed, spriteID, strength
Constructor and Description |
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MarioAvatar() |
MarioAvatar(Vector2d position,
java.awt.Dimension size,
SpriteContent cnt) |
Modifier and Type | Method and Description |
---|---|
VGDLSprite |
copy()
Creates a copy of this sprite.
|
void |
copyTo(VGDLSprite target)
Copies the attributes of this object to the one passed as parameter.
|
protected void |
loadDefaults()
Loads the default values for this sprite.
|
update
performActiveMovement, postProcess
_draw, _drawImage, _drawOriented, _drawResources, _updatePos, _velocity, applyMovement, draw, getAmountResource, getPosition, getType, init, lastDirection, loadImage, modifyResource, parseParameters, setFromAvatar, setRect, setRect, toString, updatePassive
public MarioAvatar()
public MarioAvatar(Vector2d position, java.awt.Dimension size, SpriteContent cnt)
protected void loadDefaults()
VGDLSprite
loadDefaults
in class InertialAvatar
public VGDLSprite copy()
VGDLSprite
copy
in class InertialAvatar
public void copyTo(VGDLSprite target)
VGDLSprite
copyTo
in class InertialAvatar
target
- the sprite to copy to.