public class AimedAvatar extends ShootAvatar
Modifier and Type | Field and Description |
---|---|
double |
angle_diff |
ammo, ammoId, itype, stype
actions, alternate_keys, hasMoved, player
bucket, bucketSharp, color, cooldown, draw_arrow, image, img, invisible, is_avatar, is_from_avatar, is_npc, is_oriented, is_resource, is_static, is_stochastic, itypes, lastmove, lastrect, mass, name, only_active, orientation, physics, physicstype, physicstype_id, portal, rect, resources, shrinkfactor, singleton, speed, spriteID, strength
Constructor and Description |
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AimedAvatar() |
AimedAvatar(Vector2d position,
java.awt.Dimension size,
SpriteContent cnt) |
Modifier and Type | Method and Description |
---|---|
VGDLSprite |
copy()
Creates a copy of this sprite.
|
void |
copyTo(VGDLSprite target)
Copies the attributes of this object to the one passed as parameter.
|
protected void |
loadDefaults()
Loads the default values for this sprite.
|
postProcess, update
performActiveMovement
_draw, _drawImage, _drawOriented, _drawResources, _updatePos, _velocity, applyMovement, draw, getAmountResource, getPosition, getType, init, lastDirection, loadImage, modifyResource, parseParameters, setFromAvatar, setRect, setRect, toString, updatePassive
public AimedAvatar()
public AimedAvatar(Vector2d position, java.awt.Dimension size, SpriteContent cnt)
protected void loadDefaults()
VGDLSprite
loadDefaults
in class ShootAvatar
public VGDLSprite copy()
VGDLSprite
copy
in class ShootAvatar
public void copyTo(VGDLSprite target)
VGDLSprite
copyTo
in class ShootAvatar
target
- the sprite to copy to.