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[CU1] Regular Expression Matching and Partial Derivatives
Description:
Regular expressions
are extremely useful for many text-processing tasks such as finding patterns in texts,
lexing programs, syntax highlighting and so on. Given that regular expressions were
introduced in 1950 by Stephen Kleene, you might think
regular expressions have since been studied and implemented to death. But you would definitely be mistaken: in fact they are still
an active research area. For example
this paper
about regular expression matching and partial derivatives was presented this summer at the international
PPDP'12 conference. The task in this project is to implement the results from this paper.
The background for this project is that some regular expressions are
“evil”
and can “stab you in the back” according to
this blog post.
For example, if you use in Python or
in Ruby (probably also in other mainstream programming languages) the
innocently looking regular expression a?{28}a{28}
and match it, say, against the string
aaaaaaaaaaaaaaaaaaaaaaaaaaaa
(that is 28 a
s), you will soon notice that your CPU usage goes to 100%. In fact,
Python and Ruby need approximately 30 seconds of hard work for matching this string. You can try it for yourself:
re.py (Python version) and
re.rb
(Ruby version). You can imagine an attacker
mounting a nice DoS attack against
your program if it contains such an “evil” regular expression. Actually
Scala (and also Java) are almost immune from such
attacks as they can deal with strings of up to 4,300 a
s in less than a second. But if you scale
the regular expression and string further to, say, 4,600 a
s, then you get a StackOverflowError
potentially crashing your program.
On a rainy afternoon, I implemented
this
regular expression matcher in Scala. It is not as fast as the official one in Scala, but
it can match up to 11,000 a
s in less than 5 seconds without raising any exception
(remember Python and Ruby both need nearly 30 seconds to process 28(!) a
s, and Scala's
official matcher maxes out at 4,600 a
s). My matcher is approximately
85 lines of code and based on the concept of
derivatives of regular expressions.
These derivatives were introduced in 1964 by
Janusz Brzozowski, but according to this
paper had been lost in the “sands of time”.
The advantage of derivatives is that they side-step completely the usual
translations of regular expressions
into NFAs or DFAs, which can introduce the exponential behaviour exhibited by the regular
expression matchers in Python and Ruby.
Now the guys from the
PPDP'12-paper mentioned
above claim they are even faster than me and can deal with even more features of regular expressions
(for example subexpression matching, which my rainy-afternoon matcher cannot). I am sure they thought
about the problem much longer than a single afternoon. The task
in this project is to find out how good they actually are by implementing the results from their paper.
Their approach is based on the concept of partial derivatives introduced in 1994 by
Valentin Antimirov.
I used them once myself in a paper
in order to prove the Myhill-Nerode theorem.
So I know they are worth their money. Still, it would be interesting to actually compare their results
with my simple rainy-afternoon matcher and potentially “blow away” the regular expression matchers
in Python and Ruby (and possibly in Scala too).
Literature:
The place to start with this project is obviously this
paper.
Traditional methods for regular expression matching are explained
in the Wikipedia articles
here and
here.
The authoritative book
on automata and regular expressions is by John Hopcroft and Jeffrey Ullmann (available in the library).
There is also an online course about this topic by Ullman at
Coursera, though IMHO not
done with love.
Finally, there are millions of other pointers about regular expression
matching on the Net. Test cases for “evil”
regular expressions can be obtained from here.
Skills:
This is a project for a student with an interest in theory and some
reasonable programming skills. The project can be easily implemented
in languages like
Scala,
ML,
Haskell,
Python, etc.
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[CU2] Automata Theory in Your Web-Browser
This project is about web-programming (but not in Java):
There are a number of classic algorithms in automata theory (such as the
transformation of regular
expressions into NFAs and DFAs,
automata minimisation,
subset construction).
All these algorithms involve a fair
amount of calculations, which cannot be easily done by hand. There are a few web applications, typically
written in Javascript, that animate these
calculations, for example this one.
But they all have their deficiencies and can be improved with more modern technology.
An instance is the impressive animation of Phython code found
here.
There now many useful libraries for JavaScript, for example, this
one for graphs or this
one for graphics.
There are also
a number of new programming languages targeting JavaScript, for example
TypeScript,
CoffeeScript,
Dart,
Script#,
Clojure
and so on.
The task in this project is to use a web-programming
language and suitable library to animate algorithms from automata theory (and also parsing, if wanted).
This project is for someone who
want to get to know these new languages.
Literature:
The same general literature as in [CU1].
Skills:
This is a project for a student with very good programming
and hacking skills.
Some knowledge in JavaScript, HTML and CSS cannot hurt. The algorithms from automata
theory are fairly standard material.
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[CU3] Machine Code Generation for a Simple Compiler
Description:
Compilers translate high-level programs that humans can read into
efficient machine code that can be run on a CPU or virtual machine.
I recently implemented a very simple compiler for a very simple functional
programming language following this
paper
(also described here).
My code, written in Scala, of this compiler is
here.
The compiler can deal with simple programs involving natural numbers, such
as Fibonacci
or factorial (but it can be easily extended - that is not the point).
While the hard work has been done (understanding the two papers above),
my compiler only produces some idealised machine code. For example I
assume there are infinitely many registers. The goal of this
project is to generate machine code that is more realistic and can
run on a CPU, like x86, or run on a virtual machine, say the JVM.
This gives probably a speedup of thousand times in comparison to
my naive machine code and virtual machine. The project
requires to dig into the literature about real CPUs and generating
real machine code.
Literature:
There is a lot of literature about compilers
(for example this book -
I can lend you my copy for the duration of the project). A very good overview article
about implementing compilers by
Laurie Tratt is
here.
An introduction into x86 machine code is here.
Intel's official manual for the x86 instruction is
here.
A simple assembler for the JVM is described here.
An interesting twist of this project is to not generate code for a CPU, but
for the intermediate language of the LLVM compiler
(also described here and
here). If you want to see
what machine code looks like you can compile your C-program using gcc -S.
Skills:
This is a project for a student with a deep interest in programming languages and
compilers. Since my compiler is implemented in Scala,
it would make sense to continue this project in this language. I can be
of help with questions and books about Scala.
But if Scala is a problem, my code can also be translated quickly into any other
language.
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[CU4] Implementation of Register Spilling Algorithms
Description:
This project is similar to [CU3]. The emphasis here, however, is on the
implementation and comparison of register spilling algorithms, also often called register allocation
algorithms. They are part of any respectable compiler. As said
in [CU3] my simple compiler lacks them and assumes an infinite amount of registers instead.
Real CPUs however only provide a fixed amount of registers (for example
x86-64 has 16 general purpose registers). Whenever a program needs
to hold more values than registers, the values need to be “spilled”
into the main memory. Register spilling algorithms try to minimise
this spilling, since fetching values from main memory is a costly
operation.
The classic algorithm for register spilling uses a
graph-colouring method.
However, for some time the LLVM compiler
used a supposedly more efficient method, called the linear scan allocation method
(described
here).
However, it was later decided to abandon this method in favour of
a
greedy register allocation method. It would be nice if this project can find out
what the issues are with these methods and implement at least one of them for the
simple compiler referenced in [CU3].
Literature:
The graph colouring method is described in Andrew Appel's
book on compilers
(I can give you my copy of this book, if it is not available in the library).
There is also a survey
article
about register allocation algorithms with further pointers.
Skills:
Same skills as [CU3].
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[CU5] A Student Polling System
Description:
One of the more annoying aspects of giving a lecture is to ask a question
to the students and no matter how easy the questions is to not
receive an answer. Recently, the online course system
Udacity made an art out of
asking questions during lectures (see for example the
Web Application Engineering
course CS253).
The lecturer there gives multiple-choice questions as part of the lecture and the students need to
click on the appropriate answer. This works very well in the online world.
For “real-world” lectures, the department has some
clickers
(these are little devices part of an audience response systems). However,
they are a logistic nightmare for the lecturer: they need to be distributed
during the lecture and collected at the end. Nowadays, where students
come with their own laptop or smartphone to lectures, this can
be improved.
The task of this project is to implement an online student
polling system. The lecturer should be able to prepare
questions beforehand (encoded as some web-form) and be able to
show them during the lecture. The students
can give their answers by clicking on the corresponding webpage.
The lecturer can then collect the responses online and evaluate them
immediately. Such a system is sometimes called
HTML voting.
There are a number of commercial
solutions for this problem, but they are not easy to use (in addition
to being ridiculously expensive). A good student can easily improve upon
what they provide.
The problem of student polling is not as hard as
electronic voting,
which essentially is still an unsolved problem in Computer Science. The
students only need to be prevented from answering question more than once thus skewing
any statistics. Unlike electronic voting, no audit trail needs to be kept
for student polling. Restricting the number of answers can probably be solved
by setting appropriate cookies on the students'
computers or smart phones.
However, there is one restriction that makes this project harder than it seems
at first sight: The department does not allow large server applications and databases
to be run on calcium, which is the central server in the department. So the problem
should be solved with as few resources as possible
on the “back-end” collecting the votes.
Literature:
The project requires fluency in a web-programming language (for example
JavaScript,
PHP,
Java, Python,
Go,
Scala,
Ruby).
For web-programming the
Web Application Engineering
course at Udacity is a good starting point
to be aware of the issues involved. This course uses Python.
To evaluate the answers from the student, Google's
Chart Tools
might be useful, which are also described in this
youtube video.
Skills:
This project needs very good web-programming skills. A
hacker mentality
(see above) is probably very beneficial: web-programming is an area that only emerged recently and
many tools still lack maturity. You probably have to experiment a lot with several different
languages and tools.
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[CU6] Implementation of a Distributed Clock-Synchronisation Algorithm developed at NASA
Description:
There are many algorithms for synchronising clocks. This
paper
describes a new algorithm developed by NASA for clocks that communicate by exchanging
messages and thereby reach a state in which (within some bound) all clocks are synchronised.
A slightly longer and more detailed paper about the algorithm is
here.
The point of this project is to implement this algorithm and simulate a networks of clocks.
Literature:
There is a wide range of literature on clock synchronisation algorithms.
Some pointers are given in this
paper,
which describes the algorithm to be implemented in this project. Pointers
are given also here.
Skills:
In order to implement a simulation of a network of clocks, you need to tackle
concurrency. You can do this for example in the programming language
Scala with the help of the
Akka library. This library enables you to send messages
between different actors. Here
are some examples that explain how to implement exchanging messages between actors.
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[CU7] An Infrastructure for Dispalying and Animating Code in a Web-Browser
Description:
The project aim is to implement an infrastructure for displaying and
animating code in a web-browser. The infrastructure should be agnostic
with respect to the programming language, but should be configurable.
Something smaller than projects such as here,
here,
here,
here